SendBirdVideoView

class SendBirdVideoView : SurfaceViewRenderer

Constructors

SendBirdVideoView
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fun SendBirdVideoView(context: Context?)

SendBirdVideoView constructor.

SendBirdVideoView
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fun SendBirdVideoView(context: Context?, attrs: AttributeSet?)

SendBirdVideoView constructor.

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(outChildren: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
addFocusables
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open fun addFocusables(views: ArrayList<View>, direction: Int)
open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
addFrameListener
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open fun addFrameListener(listener: EglRenderer.FrameListener, scale: Float)
open fun addFrameListener(listener: EglRenderer.FrameListener, scale: Float, drawerParam: RendererCommon.GlDrawer)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(views: MutableCollection<View>, direction: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
addTouchables
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open fun addTouchables(views: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(text: CharSequence)
autofill
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open fun autofill(values: SparseArray<AutofillValue>)
open fun autofill(value: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(startDelay: Int): Boolean
open fun awakenScrollBars(startDelay: Int, invalidate: Boolean): Boolean
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(autoScale: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(direction: Int): Boolean
canScrollVertically
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open fun canScrollVertically(direction: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(view: View): Boolean
clearAnimation
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open fun clearAnimation()
clearFocus
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open fun clearFocus()
clearImage
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open fun clearImage()
clearViewTranslationCallback
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open fun clearViewTranslationCallback()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(menu: ContextMenu)
destroyDrawingCache
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open fun destroyDrawingCache()
disableFpsReduction
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open fun disableFpsReduction()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(insets: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(event: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(newConfig: Configuration)
dispatchCreateViewTranslationRequest
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open fun dispatchCreateViewTranslationRequest(viewIds: MutableMap<AutofillId, LongArray>, supportedFormats: IntArray, capability: TranslationCapability, requests: MutableList<ViewTranslationRequest>)
dispatchDisplayHint
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open fun dispatchDisplayHint(hint: Int)
dispatchDragEvent
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open fun dispatchDragEvent(event: DragEvent): Boolean
dispatchDraw
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open override fun dispatchDraw(canvas: Canvas)
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
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open fun dispatchGenericFocusedEvent(event: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(event: MotionEvent): Boolean
dispatchGenericPointerEvent
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open fun dispatchGenericPointerEvent(event: MotionEvent): Boolean
dispatchHoverEvent
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open fun dispatchHoverEvent(event: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(event: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(event: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(event: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle?): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(structure: ViewStructure)
dispatchRestoreInstanceState
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open fun dispatchRestoreInstanceState(container: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open fun dispatchSaveInstanceState(container: SparseArray<Parcelable>)
dispatchScrollCaptureSearch
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
dispatchSetActivated
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open fun dispatchSetActivated(activated: Boolean)
dispatchSetPressed
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open fun dispatchSetPressed(pressed: Boolean)
dispatchSetSelected
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open fun dispatchSetSelected(selected: Boolean)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(visibility: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(event: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(event: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
dispatchVisibilityChanged
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open fun dispatchVisibilityChanged(changedView: View, visibility: Int)
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(hasFocus: Boolean)
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation)
dispatchWindowInsetsAnimationProgress
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: MutableList<WindowInsetsAnimation>): WindowInsets
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(visibility: Int)
draw
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open override fun draw(canvas: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(x: Float, y: Float)
drawableStateChanged
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open fun drawableStateChanged()
findFocus
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open fun findFocus(): View
findOnBackInvokedDispatcher
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
findViewById
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fun <T : View> findViewById(id: Int): T
findViewsWithText
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open fun findViewsWithText(outViews: ArrayList<View>, searched: CharSequence, flags: Int)
findViewWithTag
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fun <T : View> findViewWithTag(tag: Any): T
fitSystemWindows
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open fun fitSystemWindows(insets: Rect): Boolean
focusSearch
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open fun focusSearch(direction: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
forceLayout
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open fun forceLayout()
gatherTransparentRegion
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open override fun gatherTransparentRegion(region: Region?): Boolean
generateDisplayHash
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
getAccessibilityClassName
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open fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(attribute: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(autoScale: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(outRect: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(direction: Int): ArrayList<View>
getFocusedRect
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open fun getFocusedRect(r: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(r: Rect): Boolean
open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(outRect: Rect)
getHolder
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open fun getHolder(): SurfaceHolder
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getHostToken
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open fun getHostToken(): IBinder?
getId
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open fun getId(): Int
getImportantForAccessibility
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open override fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(r: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(location: IntArray)
getLocationInWindow
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open fun getLocationInWindow(outLocation: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(outLocation: IntArray)
getMatrix
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open fun getMatrix(): Matrix
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getPreferKeepClearRects
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fun getPreferKeepClearRects(): MutableList<Rect>
getReceiveContentMimeTypes
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open fun getReceiveContentMimeTypes(): Array<String>?
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootSurfaceControl
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollCaptureHint
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open fun getScrollCaptureHint(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSurfaceControl
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open fun getSurfaceControl(): SurfaceControl
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(key: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTranslationResponse
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open fun getViewTranslationResponse(): ViewTranslationResponse?
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(outRect: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
init
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open fun init(sharedContext: EglBase.Context, rendererEvents: RendererCommon.RendererEvents)
open fun init(sharedContext: EglBase.Context, rendererEvents: RendererCommon.RendererEvents, configAttributes: IntArray, drawer: RendererCommon.GlDrawer)
invalidate
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open fun invalidate()
open fun invalidate(dirty: Rect)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
invalidateDrawable
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open override fun invalidateDrawable(drawable: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isAutoHandwritingEnabled
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open fun isAutoHandwritingEnabled(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPreferKeepClear
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fun isPreferKeepClear(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
jumpDrawablesToCurrentState
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open fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
layout
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open fun layout(l: Int, t: Int, r: Int, b: Int)
measure
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
offsetLeftAndRight
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open fun offsetLeftAndRight(offset: Int)
offsetTopAndBottom
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open fun offsetTopAndBottom(offset: Int)
onAnimationEnd
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open fun onAnimationEnd()
onAnimationStart
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open fun onAnimationStart()
onApplyWindowInsets
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open fun onApplyWindowInsets(insets: WindowInsets): WindowInsets
onAttachedToWindow
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open override fun onAttachedToWindow()
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(event: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
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open fun onConfigurationChanged(newConfig: Configuration)
onCreateContextMenu
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open fun onCreateContextMenu(menu: ContextMenu)
onCreateDrawableState
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open fun onCreateDrawableState(extraSpace: Int): IntArray
onCreateInputConnection
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open fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection
onCreateViewTranslationRequest
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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest>)
onCreateVirtualViewTranslationRequests
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest>)
onDetachedFromWindow
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open override fun onDetachedFromWindow()
onDisplayHint
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open fun onDisplayHint(hint: Int)
onDragEvent
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open fun onDragEvent(event: DragEvent): Boolean
onDraw
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open fun onDraw(canvas: Canvas)
onDrawForeground
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open fun onDrawForeground(canvas: Canvas)
onDrawScrollBars
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fun onDrawScrollBars(canvas: Canvas)
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity(event: MotionEvent): Boolean
onFinishInflate
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open fun onFinishInflate()
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach()
onFirstFrameRendered
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open override fun onFirstFrameRendered()

Callback fired once first frame is rendered.

onFocusChanged
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open override fun onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect?)
onFrame
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open override fun onFrame(frame: VideoFrame)

Implementations should call frame.retain() if they need to hold a reference to the frame after this function returns. Each call to retain() should be followed by a call to frame.release() when the reference is no longer needed.

onFrameResolutionChanged
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open override fun onFrameResolutionChanged(videoWidth: Int, videoHeight: Int, rotation: Int)

Callback fired when rendered frame resolution or rotation has changed.

onGenericMotionEvent
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open fun onGenericMotionEvent(event: MotionEvent): Boolean
onHoverChanged
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open fun onHoverChanged(hovered: Boolean)
onHoverEvent
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open fun onHoverEvent(event: MotionEvent): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent(event: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo)
onKeyDown
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open override fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
onKeyLongPress
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open override fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
onKeyMultiple
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open override fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
onKeyPreIme
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
onKeyShortcut
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
onKeyUp
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open override fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
onLayout
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open override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int)
onMeasure
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open override fun onMeasure(widthSpec: Int, heightSpec: Int)
onOverScrolled
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open fun onOverScrolled(scrollX: Int, scrollY: Int, clampedX: Boolean, clampedY: Boolean)
onPointerCaptureChange
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open fun onPointerCaptureChange(hasCapture: Boolean)
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent(event: AccessibilityEvent)
onProvideAutofillStructure
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
onProvideContentCaptureStructure
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open fun onProvideContentCaptureStructure(structure: ViewStructure, flags: Int)
onProvideStructure
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open fun onProvideStructure(structure: ViewStructure)
onProvideVirtualStructure
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open fun onProvideVirtualStructure(structure: ViewStructure)
onReceiveContent
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open fun onReceiveContent(payload: ContentInfo): ContentInfo?
onResolvePointerIcon
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
onRestoreInstanceState
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open fun onRestoreInstanceState(state: Parcelable)
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged(layoutDirection: Int)
onSaveInstanceState
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open fun onSaveInstanceState(): Parcelable?
onScreenStateChanged
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open fun onScreenStateChanged(screenState: Int)
onScrollCaptureSearch
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
onScrollChanged
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open fun onScrollChanged(l: Int, t: Int, oldl: Int, oldt: Int)
onSetAlpha
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open fun onSetAlpha(alpha: Int): Boolean
onSizeChanged
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open fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int)
onStartTemporaryDetach
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open fun onStartTemporaryDetach()
onTouchEvent
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open fun onTouchEvent(event: MotionEvent): Boolean
onTrackballEvent
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open fun onTrackballEvent(event: MotionEvent): Boolean
onViewTranslationResponse
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open fun onViewTranslationResponse(response: ViewTranslationResponse)
onVirtualViewTranslationResponses
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open fun onVirtualViewTranslationResponses(response: LongSparseArray<ViewTranslationResponse>)
onVisibilityAggregated
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open fun onVisibilityAggregated(isVisible: Boolean)
onVisibilityChanged
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open fun onVisibilityChanged(changedView: View, visibility: Int)
onWindowFocusChanged
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged(visible: Int)
onWindowVisibilityChanged
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open override fun onWindowVisibilityChanged(visibility: Int)
overScrollBy
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open fun overScrollBy(deltaX: Int, deltaY: Int, scrollX: Int, scrollY: Int, scrollRangeX: Int, scrollRangeY: Int, maxOverScrollX: Int, maxOverScrollY: Int, isTouchEvent: Boolean): Boolean
pauseVideo
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open fun pauseVideo()
performAccessibilityAction
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
performClick
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open fun performClick(): Boolean
performContextClick
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open fun performContextClick(): Boolean
open fun performContextClick(x: Float, y: Float): Boolean
performHapticFeedback
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
performLongClick
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open fun performLongClick(): Boolean
open fun performLongClick(x: Float, y: Float): Boolean
performReceiveContent
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open fun performReceiveContent(payload: ContentInfo): ContentInfo?
playSoundEffect
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open fun playSoundEffect(soundConstant: Int)
post
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open fun post(action: Runnable): Boolean
postDelayed
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
postInvalidate
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
postInvalidateDelayed
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
postOnAnimation
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open fun postOnAnimation(action: Runnable)
postOnAnimationDelayed
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
refreshDrawableState
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open fun refreshDrawableState()
release
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open fun release()
releasePointerCapture
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open fun releasePointerCapture()
removeCallbacks
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open fun removeCallbacks(action: Runnable): Boolean
removeFrameListener
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open fun removeFrameListener(listener: EglRenderer.FrameListener)
removeOnAttachStateChangeListener
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open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
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open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
requestApplyInsets
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open fun requestApplyInsets()
requestFitSystemWindows
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open fun requestFitSystemWindows()
requestFocus
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fun requestFocus(): Boolean
fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch(): Boolean
requestLayout
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open fun requestLayout()
requestPointerCapture
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open fun requestPointerCapture()
requestRectangleOnScreen
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
open fun requestRectangleOnScreen(rectangle: Rect, immediate: Boolean): Boolean
requestUnbufferedDispatch
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fun requestUnbufferedDispatch(event: MotionEvent)
fun requestUnbufferedDispatch(source: Int)
requireViewById
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fun <T : View> requireViewById(id: Int): T
resetPivot
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open fun resetPivot()
restoreDefaultFocus
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open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
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open fun restoreHierarchyState(container: SparseArray<Parcelable>)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
saveHierarchyState
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open fun saveHierarchyState(container: SparseArray<Parcelable>)
scheduleDrawable
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open override fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
scrollBy
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open fun scrollBy(x: Int, y: Int)
scrollTo
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open fun scrollTo(x: Int, y: Int)
sendAccessibilityEvent
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open override fun sendAccessibilityEvent(eventType: Int)
sendAccessibilityEventUnchecked
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open override fun sendAccessibilityEventUnchecked(event: AccessibilityEvent)
setAccessibilityDelegate
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open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate?)
setAccessibilityHeading
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open fun setAccessibilityHeading(isHeading: Boolean)
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion(mode: Int)
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence?)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter(afterId: Int)
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore(beforeId: Int)
setActivated
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open fun setActivated(activated: Boolean)
setAllowClickWhenDisabled
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
setAlpha
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open override fun setAlpha(alpha: Float)
setAnimation
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open fun setAnimation(animation: Animation)
setAnimationMatrix
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open fun setAnimationMatrix(matrix: Matrix?)
setAutofillHints
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open fun setAutofillHints(vararg autofillHints: String)
setAutofillId
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open fun setAutofillId(id: AutofillId?)
setAutoHandwritingEnabled
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open fun setAutoHandwritingEnabled(enabled: Boolean)
setBackground
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open fun setBackground(background: Drawable)
setBackgroundColor
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open fun setBackgroundColor(color: Int)
setBackgroundDrawable
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open fun setBackgroundDrawable(background: Drawable)
setBackgroundResource
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open fun setBackgroundResource(resid: Int)
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode(blendMode: BlendMode?)
setBackgroundTintList
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open fun setBackgroundTintList(tint: ColorStateList?)
setBackgroundTintMode
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open fun setBackgroundTintMode(tintMode: PorterDuff.Mode?)
setBottom
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fun setBottom(bottom: Int)
setCameraDistance
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open fun setCameraDistance(distance: Float)
setChildSurfacePackage
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open fun setChildSurfacePackage(p: SurfaceControlViewHost.SurfacePackage)
setClickable
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open fun setClickable(clickable: Boolean)
setClipBounds
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open override fun setClipBounds(clipBounds: Rect)
setClipToOutline
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open fun setClipToOutline(clipToOutline: Boolean)
setContentCaptureSession
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession?)
setContentDescription
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open fun setContentDescription(contentDescription: CharSequence)
setContextClickable
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open fun setContextClickable(contextClickable: Boolean)
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor(color: Int)
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled(enabled: Boolean)
setDrawingCacheQuality
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open fun setDrawingCacheQuality(quality: Int)
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled(enabled: Boolean)
setElevation
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open fun setElevation(elevation: Float)
setEnabled
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open fun setEnabled(enabled: Boolean)
setEnableHardwareScaler
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open fun setEnableHardwareScaler(enabled: Boolean)
setFadingEdgeLength
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open fun setFadingEdgeLength(length: Int)
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured(enabled: Boolean)
setFitsSystemWindows
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
setFocusable
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open fun setFocusable(focusable: Boolean)
open fun setFocusable(focusable: Int)
setFocusableInTouchMode
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
setFocusedByDefault
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
setForceDarkAllowed
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open fun setForceDarkAllowed(allow: Boolean)
setForeground
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open fun setForeground(foreground: Drawable)
setForegroundGravity
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open fun setForegroundGravity(gravity: Int)
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode(blendMode: BlendMode?)
setForegroundTintList
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open fun setForegroundTintList(tint: ColorStateList?)
setForegroundTintMode
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open fun setForegroundTintMode(tintMode: PorterDuff.Mode?)
setFpsReduction
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open fun setFpsReduction(fps: Float)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
setHasTransientState
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open fun setHasTransientState(hasTransientState: Boolean)
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable(drawable: Drawable?)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable(drawable: Drawable?)
setHovered
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open fun setHovered(hovered: Boolean)
setId
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open fun setId(id: Int)
setImportantForAccessibility
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open fun setImportantForAccessibility(mode: Int)
setImportantForAutofill
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open fun setImportantForAutofill(mode: Int)
setImportantForContentCapture
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open fun setImportantForContentCapture(mode: Int)
setKeepScreenOn
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open fun setKeepScreenOn(keepScreenOn: Boolean)
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster(isCluster: Boolean)
setLabelFor
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open fun setLabelFor(id: Int)
setLayerPaint
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open fun setLayerPaint(paint: Paint?)
setLayerType
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open fun setLayerType(layerType: Int, paint: Paint?)
setLayoutDirection
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open fun setLayoutDirection(layoutDirection: Int)
setLayoutParams
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open fun setLayoutParams(params: ViewGroup.LayoutParams)
setLeft
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fun setLeft(left: Int)
setLeftTopRightBottom
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
setLongClickable
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open fun setLongClickable(longClickable: Boolean)
setMeasuredDimension
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fun setMeasuredDimension(measuredWidth: Int, measuredHeight: Int)
setMinimumHeight
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open fun setMinimumHeight(minHeight: Int)
setMinimumWidth
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open fun setMinimumWidth(minWidth: Int)
setMirror
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open fun setMirror(mirror: Boolean)
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled(enabled: Boolean)
setNextClusterForwardId
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
setNextFocusDownId
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open fun setNextFocusDownId(nextFocusDownId: Int)
setNextFocusForwardId
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
setNextFocusLeftId
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
setNextFocusRightId
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open fun setNextFocusRightId(nextFocusRightId: Int)
setNextFocusUpId
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open fun setNextFocusUpId(nextFocusUpId: Int)
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener)
setOnClickListener
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open fun setOnClickListener(l: View.OnClickListener?)
setOnContextClickListener
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open fun setOnContextClickListener(l: View.OnContextClickListener?)
setOnCreateContextMenuListener
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setOnDragListener
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open fun setOnDragListener(l: View.OnDragListener)
setOnFocusChangeListener
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open fun setOnFocusChangeListener(l: View.OnFocusChangeListener)
setOnGenericMotionListener
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open fun setOnGenericMotionListener(l: View.OnGenericMotionListener)
setOnHoverListener
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open fun setOnHoverListener(l: View.OnHoverListener)
setOnKeyListener
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open fun setOnKeyListener(l: View.OnKeyListener)
setOnLongClickListener
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open fun setOnLongClickListener(l: View.OnLongClickListener?)
setOnReceiveContentListener
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open fun setOnReceiveContentListener(mimeTypes: Array<String>?, listener: OnReceiveContentListener?)
setOnScrollChangeListener
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open fun setOnScrollChangeListener(l: View.OnScrollChangeListener)
setOnTouchListener
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open fun setOnTouchListener(l: View.OnTouchListener)
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor(color: Int)
setOutlineProvider
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open fun setOutlineProvider(provider: ViewOutlineProvider)
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor(color: Int)
setOverScrollMode
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open fun setOverScrollMode(overScrollMode: Int)
setPadding
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
setPaddingRelative
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
setPivotX
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open fun setPivotX(pivotX: Float)
setPivotY
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open fun setPivotY(pivotY: Float)
setPointerIcon
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open fun setPointerIcon(pointerIcon: PointerIcon)
setPreferKeepClear
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fun setPreferKeepClear(preferKeepClear: Boolean)
setPreferKeepClearRects
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fun setPreferKeepClearRects(rects: MutableList<Rect>)
setPressed
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open fun setPressed(pressed: Boolean)
setRenderEffect
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open fun setRenderEffect(renderEffect: RenderEffect?)
setRevealOnFocusHint
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
setRight
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fun setRight(right: Int)
setRotation
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open fun setRotation(rotation: Float)
setRotationX
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open fun setRotationX(rotationX: Float)
setRotationY
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open fun setRotationY(rotationY: Float)
setSaveEnabled
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open fun setSaveEnabled(enabled: Boolean)
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled(enabled: Boolean)
setScaleX
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open fun setScaleX(scaleX: Float)
setScaleY
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open fun setScaleY(scaleY: Float)
setScalingType
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open fun setScalingType(scalingType: RendererCommon.ScalingType)
open fun setScalingType(scalingTypeMatchOrientation: RendererCommon.ScalingType, scalingTypeMismatchOrientation: RendererCommon.ScalingType)
setScreenReaderFocusable
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
setScrollBarSize
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open fun setScrollBarSize(scrollBarSize: Int)
setScrollBarStyle
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open fun setScrollBarStyle(style: Int)
setScrollCaptureCallback
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fun setScrollCaptureCallback(callback: ScrollCaptureCallback?)
setScrollCaptureHint
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open fun setScrollCaptureHint(hint: Int)
setScrollContainer
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open fun setScrollContainer(isScrollContainer: Boolean)
setScrollIndicators
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open fun setScrollIndicators(indicators: Int)
open fun setScrollIndicators(indicators: Int, mask: Int)
setScrollX
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open fun setScrollX(value: Int)
setScrollY
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open fun setScrollY(value: Int)
setSecure
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open fun setSecure(isSecure: Boolean)
setSelected
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open fun setSelected(selected: Boolean)
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
setStateDescription
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open fun setStateDescription(stateDescription: CharSequence?)
setStateListAnimator
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects(rects: MutableList<Rect>)
setSystemUiVisibility
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open fun setSystemUiVisibility(visibility: Int)
setTag
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open fun setTag(tag: Any)
open fun setTag(key: Int, tag: Any)
setTextAlignment
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open fun setTextAlignment(textAlignment: Int)
setTextDirection
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open fun setTextDirection(textDirection: Int)
setTooltipText
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open fun setTooltipText(tooltipText: CharSequence?)
setTop
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fun setTop(top: Int)
setTouchDelegate
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open fun setTouchDelegate(delegate: TouchDelegate)
setTransitionAlpha
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open fun setTransitionAlpha(alpha: Float)
setTransitionName
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fun setTransitionName(transitionName: String)
setTransitionVisibility
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open fun setTransitionVisibility(visibility: Int)
setTranslationX
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open fun setTranslationX(translationX: Float)
setTranslationY
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open fun setTranslationY(translationY: Float)
setTranslationZ
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open fun setTranslationZ(translationZ: Float)
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition(position: Int)
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable(drawable: Drawable?)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable(drawable: Drawable?)
setViewTranslationCallback
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open fun setViewTranslationCallback(callback: ViewTranslationCallback)
setVisibility
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open override fun setVisibility(visibility: Int)
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
setWillNotDraw
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open fun setWillNotDraw(willNotDraw: Boolean)
setWindowInsetsAnimationCallback
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open fun setWindowInsetsAnimationCallback(callback: WindowInsetsAnimation.Callback?)
setX
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open fun setX(x: Float)
setY
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open fun setY(y: Float)
setZ
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open fun setZ(z: Float)
setZOrderMediaOverlay
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open fun setZOrderMediaOverlay(isMediaOverlay: Boolean)
setZOrderOnTop
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open fun setZOrderOnTop(onTop: Boolean)
showContextMenu
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open fun showContextMenu(): Boolean
open fun showContextMenu(x: Float, y: Float): Boolean
startActionMode
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open fun startActionMode(callback: ActionMode.Callback): ActionMode
open fun startActionMode(callback: ActionMode.Callback, type: Int): ActionMode
startAnimation
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open fun startAnimation(animation: Animation)
startDrag
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
startDragAndDrop
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
startNestedScroll
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open fun startNestedScroll(axes: Int): Boolean
stopNestedScroll
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open fun stopNestedScroll()
surfaceChanged
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open override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int)
surfaceCreated
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open override fun surfaceCreated(holder: SurfaceHolder)
surfaceDestroyed
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open override fun surfaceDestroyed(holder: SurfaceHolder)
toString
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open override fun toString(): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal(matrix: Matrix)
transformMatrixToLocal
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open fun transformMatrixToLocal(matrix: Matrix)
unscheduleDrawable
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open fun unscheduleDrawable(who: Drawable)
open override fun unscheduleDrawable(who: Drawable, what: Runnable)
updateDragShadow
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fun updateDragShadow(shadowBuilder: View.DragShadowBuilder)
verifyDrawable
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open fun verifyDrawable(who: Drawable): Boolean
willNotCacheDrawing
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open fun willNotCacheDrawing(): Boolean
willNotDraw
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open fun willNotDraw(): Boolean